
Claire Pemberton
I’m a product designer working where design, technology and human experience meet.
I turn complex problems into simple, intuitive experiences, from research and early ideas through to interaction design, prototypes and the details that make a product feel effortless.
Lately I’m most curious about AI, motion and spatial experiences, and what they let us rethink.
From a question to a system.
I research before I draw. Frame the question, watch what people do, sort what I saw by hand, then design and test in small rounds.
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01 · FrameStart with a question
One research question, a hypothesis I could prove wrong, and the method that fits it best.
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02 · DiscoverWatch what people do
Interviews and home visits. When what people say and what they do disagree, I trust what they do.
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03 · SynthesizeSort it by hand
Every note on its own sticky, grouped into themes by hand, then counted so no theme rests on one voice.
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04 · DefineNeeds before wants
Rank features against the needs the research found. Needs ship first; wants wait their turn.
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05 · DesignDesign every state
Flows and components, including the first-time, empty and error screens.
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06 · TestTest early, five at a time
Usability rounds of five people. Fix what most people hit first, then run the next round.